def draw_enemy(lists):
    for rect in lists:
        screen.blit(enemy_img, rect)

import pygame
pygame.init()

w,h=680,800
screen=pygame.display.set_mode((w,h))
pygame.display.set_window_position((1200,80))
pygame.display.set_caption('test')
clock=pygame.time.Clock()

fly_img=pygame.image.load(r"C:\Users\sec\Desktop\pygame\images\PNG\Sprites\Rockets\spaceRockets_003.png")
fly_img=pygame.transform.scale(fly_img,(60,90))
fly_rect=fly_img.get_rect(center=(w//2,h-50))

enemy_img=pygame.image.load(r"C:\Users\sec\Desktop\pygame\images\PNG\Sprites\Ships\spaceShips_004.png")
enemy_img=pygame.transform.scale(enemy_img,(30,40))

# 적 비행기 rect 생성
# enemy_rect1=enemy_img.get_rect(center=(150,50))
# enemy_rect2=enemy_img.get_rect(center=(340,50))
# enemy_rect3=enemy_img.get_rect(center=(530,50))

# 적 비행기 rect 생성[리스트 활용]
enemy_list=[
    enemy_img.get_rect(center=(150,50)),
    enemy_img.get_rect(center=(340,50)),
    enemy_img.get_rect(center=(530,50))
    ]

running=True
while running:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            running=False
    
    screen.fill((255,255,255))
    screen.blit(fly_img,fly_rect)
    #적 비행기 그리기
    draw_enemy(enemy_list)
#     screen.blit(enemy_img,enemy_rect1)
#     screen.blit(enemy_img,enemy_rect2)
#     screen.blit(enemy_img,enemy_rect3)
    pygame.display.flip()
    clock.tick(60)
pygame.quit()