def make_img(path,scale,center):
    img=pygame.image.load(path)
    img=pygame.transform.scale(img,scale)
    rect=img.get_rect(center=center)
    return img,rect

def draw_img(img,rect):
    screen.blit(img,rect)

import pygame
pygame.init()

w,h=680,800
screen=pygame.display.set_mode((w,h))
pygame.display.set_window_position((1200,80))
pygame.display.set_caption('coll')
clock=pygame.time.Clock()
font=pygame.font.SysFont(None,50)	#기본글꼴(None) 50의 크기로 폰트를 만들자

fly_img,fly_rect=make_img(r"C:\Users\sec\Desktop\pygame\images\PNG\Sprites\Rockets\spaceRockets_003.png",(60,90),(w//2,h-50))
enemy_img1,enemy_rect1=make_img(r"C:\Users\sec\Desktop\pygame\images\PNG\Sprites\Ships\spaceShips_001.png",(30,40),(w//2,50))
enemy_img2,enemy_rect2=make_img(r"C:\Users\sec\Desktop\pygame\images\PNG\Sprites\Ships\spaceShips_002.png",(30,40),(w//2-60,50))
enemy_img3,enemy_rect3=make_img(r"C:\Users\sec\Desktop\pygame\images\PNG\Sprites\Ships\spaceShips_003.png",(30,40),(w//2+60,50))

enemy_lists=[(enemy_img1,enemy_rect1),(enemy_img2,enemy_rect2),(enemy_img3,enemy_rect3)]

running=True
while running:
    keys=pygame.key.get_pressed()
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            running=False
        if event.type==pygame.KEYDOWN:
            if event.key==pygame.K_ESCAPE:
                running=False
    if keys[pygame.K_LEFT]:
        fly_rect.x-=3
    if keys[pygame.K_RIGHT]:
        fly_rect.x+=3
    if fly_rect.left<0:
        fly_rect.right=w
    if fly_rect.right>w:
        fly_rect.x=0

    screen.fill((255,255,255))
    draw_img(fly_img,fly_rect)
    for i,r in enemy_lists:
        draw_img(i,r)
        r.y+=3
        if r.top>h:
            r.bottom=0
        #플레이어와 적(r)의 rect가 겹치는 부분이 있는가? 
        if fly_rect.colliderect(r):
            text=font.render('Collision',True,(255,0,0))
            screen.blit(text, (w//2-100,h//2))
    pygame.display.flip()
    clock.tick(60)
pygame.quit()